
Milton Bradley's giant terrain installations have been at the center of multiple industry conventions. By 2007, Heroscape has already been out for a few years. It looks a bit like Q-Bert, but plays like XCOM. It combines pre-painted miniatures with an interlocking plastic terrain system. That game is Heroscape, published by Milton Bradley. that I get totally into, fall in love with." It started to bore me and I started to look elsewhere for work that would entertain me. "Once it came to maintaining it, I was doing everyday work with the same graphics over and over and over again. It had all the trappings of a modern Christian megachurch, and Dauch pretty much built it himself. Dauch even had one entire person under him responsible for nothing but lighting.

There was sophisticated print material, video work, sound engineering and computer graphics. It was a big church, and its services had high production values. In 2007, Dauch worked as the media director for his church. Before he and his family had finished lunch that day, the clock had already started ticking. Irrational came to Dauch because it wanted this board game to be something more, something exceptional. And, like other licensed products in other media, it runs the risk of feeling like a trite cash-in on the popularity of a franchise. When it releases in the next few weeks, Dauch's board game, BioShock Infinite: The Siege Of Columbia, will be the first licensed board game ever created simultaneously to its source video game. That's because BioShock Infinite wasn't finished yet. Not long after, he was in a conference room in Boston pitching Ken Levine, the creator of the BioShock series, on his vision for a board game set in the floating city of Columbia, a city Dauch had never seen.



Their daughter munched on her fries, oblivious. He looked at his wife with a suddenly blank expression. Wondering if you're interested.'"ĭauch paused as his mind turned over. 'I work for Irrational Games and we're wanting to do a board game for BioShock. "It was Tim Gerritsen," Dauch recalls, the director of product development on BioShock Infinite.
